OVERKILL's The Walking Dead S01 - Assets

Here is some of the work I did for the game. It ranged from some R&D to making props, architectural modules, blending, collision creation, some set dressing, optimization. The team collaborated a lot on all parts of the levels, so overall it was a big team effort.

Modular bar counter

Modular bar counter

Parquet floor done procedurally in Substance Designer

Parquet floor done procedurally in Substance Designer

I had to figure out how to fit the window on 1 material to minimize drawcalls on the buildings, but still retain the required texel density. Other rowhouse exterior windows were then made in the same or similar way

I had to figure out how to fit the window on 1 material to minimize drawcalls on the buildings, but still retain the required texel density. Other rowhouse exterior windows were then made in the same or similar way

Some of the trims/doorframes/doors from a set that is used throughout the residential interiors

Some of the trims/doorframes/doors from a set that is used throughout the residential interiors

Trim sheet that was used to make most of the residential interior trims, doorframes and doors

Trim sheet that was used to make most of the residential interior trims, doorframes and doors